SineBird!

About SineBird! Controller Scoring Concert - Randomized Songs and Bach Credits
Description

About SineBird!

SineBird! is a randomized music casual action mobile game and concert.
Guide BobBird on his sinusoidal musical path among the trees.
Each gameplay is a new iteration of the "Flight of Bob" concerto, performed by the SineBird Band, which also performs 10 randomized songs and 10 Johann Sebastian Bach pieces.
Melody Flight

Controller

Slide your thumbs up and down on the tree branches to change the shape of the sine wave.
Hint: the shape of the sine wave changes relative to Bob's position on it - if Bob's on top, it will only expand downwards, and vice versa.
The game menu is maneuvered the same way - guide BobBird to each different fruit on the tree to start the game or select different game options.
Use thumb sleeves for smooth sliding!
Link here

Scoring

The are two game modes - Health Bar and Perfect Flight.
In Health Bar mode, Bob loses health when he bumps into trees, but can heal by eating the bonus fruit. The plum provides more nutrition than the cherries.
A score is awarded ONLY after passing the screen. If Bob flies into a tree he loses the points collected on this screen, and starts collecting anew if there’s any more trees to pass.
For a clean pass a bonus of x2 points is awarded.
A compounded bonus is possible in case of a perfect pass (a clean pass and eating the bonus fruit.) In this case, the next screen will have the bonus increased by one, to x3, in case of completing a perfect pass again. The bonus will continue increasing by one with each subsequent perfect pass in the series, until a tree is hit or the bonus fruit is missed.
High scores recorded:
-Score,
-Tempo,
-Highest bonus.

In Perfect Flight mode, any contact with a tree top ends the game. Points are awarded for the tempo achieved, i.e. the number of screens passed.
High scores recorded:
-Tempo.

Concert
Randomized Songs
and Bach

The idea of a randomized song is that a degree of randomization can be introduced into its composition.
Possibilities are endless in regard to how a piece of music can be randomized.
All SineBird! songs have fixed structures, which are filled in different ways.
This makes it easy to compare different iterations of each one and see how they differ.
The SineBird Band also performs music by Johann Sebastian Bach.
Here's a brief description of different ways in which individual songs are randomized:

SineBird Theme

The game theme song consists of 2 randomly selected verse riffs and the SineBird chorus riff. This structure is repeated 3 times, in a random key (Bird Scale) each time faster to indicate the three game tempo settings.

BirdBop

The song follows an endless randomized chord progression with strict rules. There are 9 chords and each chord is always followed by one of two predetermined chords. For example, a G major chord will be followed by either C major or D major. C major can then resolve into E minor or F major, while D major would go to B minor or A major.
A selection of 8 precomposed solo melodies is randomly selected for the song (out of a set of 19 available melodies). The solo is shifted two notes up if the current chord is D major, A major or B minor. The whole song can be played in C major or shifted up to a higher key.

Tail Variations

The Tail songs are made up of precomposed riffs selected randomly and put together into song grids (tales).
The Short Tail and the Long Tail have similar grids, while the Happy Tail always follows the C major/A minor/F major/G major chord progression using different riffs.

Vivas

The Vivas have 9 simple riffs that are played over each of seven chords in the C major scale. They are arranged in different ways in Viva !, Viva !! and Viva !!!.

Magnetic Melody and Flying Home

Magnetic Melody and Flying Home have a BI (Bird Intelligence) encoded melody composer that reinterprets the birds’ magnetic input into music.
Using their magnetic sense, birds ride musical magnetic field frequencies, creating songs that tell about their travels using melody, chord changes, scales, rhythm and tempo.
In Flying Home, various magnetic waves are ridden (blues, pentatonic, ionian, lydian, myxolydian.)
A downward 7-degree shift by one or two of the birds is sometimes required resulting in a lower tone and a harmony, and a 1- or 4-bar bass line may be used due to magnetic detectability conditions.
In Magnetic Melody, suitable chord progression with its unique set of notes is used to create the right vibration required for smooth magnetic gliding.

Credits

SineBird! has been created by Jakub Plachy /link/ using GameMaker

Description